[New] World Crown ChampionShip(WCC)

World Crown ChampionShip(WCC)

World Crown Championship (WCC) is an international representative battle where lands compete for prestige. It starts with the "WCC Trials" to determine each lands representatives. Following this, the "WCC Final" is held as a land-versus-land team battle to decide the strongest land.

Frequency and Schedule

WCC is scheduled to be held once every three months. The general schedule during the event is as follows.

PhaseSchedule

Entry

From the start of WCC to 14:59[UTC] day 6.

WCC Trials

5 days after the end of the entry period.

Preparation period (interval) for WCC Final

4 days after the end of the WCC Trials

WCC Final

1 day after the end of the preparation period

Prediction Votes

From the start of the WCC to the day before the WCC Final

*Schedules are subject to change in the future.

About Entry

To enter the WCC, you must belong to a land. Entry allows you to compete in your country's national selection. Choose the class that suits you best, as you can participate in only one. *Entry cancellation is possible during the entry period, and once entered (during WCC), leaving the land is not possible.

WCC Trials

In WCC Trials, national representatives are determined through league battles according to the schedule. In the qualifiers, participants compete in five battles per day against randomly picked ghost data from the top 100 parties of the recently held rank match of the same class. Points can be earned by defeating ghosts, and it's a survival format where those with the lowest points are eliminated. Each day, the bottom 10% are eliminated. However, no elimination occurs when there are 12 or fewer participants left.

At the end of the final day, the top 5 players in each class become representatives and advance to the WCC Final. In case of a tie, the player with the higher 'damage dealt - damage received' score ranks higher.

Class list:

  • Legendary Class (All rarities allowed): Requires at least 2 Legendary units.

  • Epic Class (Up to Epic rarity): Requires at least 2 Epic units.

  • Rare Class (Up to Rare rarity): Requires at least 2 Rare units.

  • Beginner Class (Up to 2 Rare units): Requires at least 3 Uncommon units, with up to 2 Rare units allowed and Novice units disallowed. Only R sphere allowed.

20 players will be selected as national representatives and compete in the WCC Final. *Accessory use is permitted in all classes and does not count towards usage limits. *Participation requirements may be subject to future revisions.

WCC Final

In the WCC Final, teams are formed from the selected players in each class from the WCC Trials, and a round-robin tournament is held against teams from other countries. Teams from the same class compete against each other (e.g., Legendary class teams compete against other Legendary class teams, and the same for Epic class teams). *Matches will start automatically when the time is up.

The format is team-based, and the country with the most points wins. Even if the winner is decided, all three teams will still compete. Points are calculated based on the wins and losses in each class.

ClassPoints

Legendary

+2

Epic

+2

Rare

+2

Beginner

+1

The land with the highest total points accumulated will be declared the winner. In case of a tie in points, the rank will be determined by the larger value of 'damage dealt - damage received'. *Accessory use is permitted in all classes and does not count towards usage limits.

Rewards

Rewards include representative rewards, individual rewards, and emblems based on performance. Representative rewards are given according to the ranking of the land represented and the class participated in, while individual rewards depend on the points in the qualifiers, the land's ranking, and the class participated in. If you become a representative of a land, both representative and individual rewards will be distributed.

Representative rewards

BPCP

Land Rank / ClassLegendaryEpicRareBeginner

1st

80000

20000

5000

3000

2nd

60000

15000

4000

2500

3rd

40000

10000

3000

2000

4th

30000

7500

2000

1500

5th

20000

5000

1500

1000

6th

10000

2500

1000

500

*Please note that the amount of rewards is subject to change in the future.

Special Memoria Generation Tickets

Land Rank / ClassLegendaryEpicRareBeginner

1st

8000

2000

500

300

2nd

6000

1500

400

250

3rd

4000

1000

300

200

4th

3000

750

200

150

5th

2000

500

150

100

6th

1000

250

100

50

*Please note that the amount of rewards is subject to change in the future.

Individual rewards

BPCP/ELSP determines the total reward amount for each class based on the final ranking of the land and the class, and then distributes the rewards among participants of that class based on the points earned in the qualifiers.

BPCP

Land Rank / ClassLegendaryEpicRareBeginner

1st

125000

75000

50000

25000

2nd

100000

60000

40000

20000

3rd

87500

52500

35000

17500

4th

75000

45000

30000

15000

5th

62500

37500

25000

12500

6th

50000

30000

20000

10000

Total

500000

300000

200000

100000

ELSP

Land Rank / ClassLegendaryEpicRareBeginner

1st

375000

225000

150000

75000

2nd

300000

180000

120000

60000

3rd

252500

157500

105000

52500

4th

225000

135000

90000

45000

5th

187500

112500

75000

37500

6th

150000

90000

60000

30000

Total

1500000

900000

600000

300000

*Please note that the amount of rewards is subject to change in the future.

Other rewards are as follows:

  1. Lands special emblem・・・Lands ranked in 1st ~3rd will receive special emblem.

  2. Winner's special icon/title・・・Representatives of those 3 countries ranked in 1st ~ 3rd will receive special emblem

  3. Team's special emblem・・・Top 3 team with highest winning point will receive special emblem.

  4. Representatives emblem・・・All representatives will receive special emblem

  5. ZEL to Land Treasury・・・Lands ranked in 1st ~ 3rd will receive a certain amount of ZEL to Land Treasury

Emblems will be different based on the ranking and etc

Emblems will be returned back to the developers at the time of the next competition.

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