Boost & status ailments
Some Skills can boost the status of allies or give status ailment to the enemies. These skills will activated before damage effect and HP healing effect.
Of course, some skills can heal HP or remove these status ailments. Let's create your party that can win in any situation!
Both Boost and Status ailments have the period that are valid, and that are consumed after the unit take actions.
※The units who use boost/ status ailments skill do not consume the action which caused the skill to activate.
List of Boost Effect
ATK Boost ・・・Add ATK by xx % of target unit's ATK
MAG Boost ・・・Add MAG by xx % of target unit's MAG
DEF Boost ・・・Add DEF by xx % of target unit's DEF
SPR Boost ・・・Add SPR by xx % of target unit's SPR
AGI Boost ・・・Add AGI by xx % of target unit's AGI
Reduce elemental damage ・・・Reduce the damage from x element by xx %
Boost elemental damage ・・・Boost the damage to some element by xx %
Boost BB ATK ・・・Boost the damage by Brave Burst by xx %
Negates status ailments
List of Status Eilment
Status Eilment
Icon
Effects
Poison
HP is reduced between 5% and 10% after every action of the unit
Injury
30% reduction of ATK
Weak
30% reduction of DEF
Daze
30% reduction of MAG
Stupor
30% reduction of SPR
Slow
30% reduction of AGI
Sick
30% reduction of HP healing amount(Allies only)
Increase the ratio to get status eilments(Enemies only, +20%) 20% rise of the weak element damage(Enemies only)
Paralysis
Unable to take action in next action
Curse
Unable to use Brave Burst(sphere and art skills are available)
Taunt
Enemies will choose the unit with Taunt as a target (75%) (Except the skill of "Attack all")
Taunt Effect
If there is more than one unit with taunt effect in one party, the units in upper & front position will be chosen first.
※Order: Front upper→Front Middle→Front bottom→Back upper→Back bottom.
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