Damage

Damage is calculated by ATK, MAG, DEF, SPR of units who take action and its target.

When they equip spheres, the status of sphere will be added to the unit.

Damage Formula

  • General Damage = Damage + Magic Damage

  • Brave Burst Damage = General Damage * BB ATK buff​‌

Damage

{( ATK * ( 1 + ATK Boost rate - ATK Reduction rate ) ) - ( DEF / 2 * ( 1 + DEF Boost rate - DEF Reduction rate) ) } * damage rate + random number (0-3)

Magic Damage

{( MAG * ( 1 + MAG Boost rate - MAG Reduction rate ) ) - ( SPR / 2 * ( 1 + SPR Boost rate - SPR Reduction rate) ) } * Magic damage rate + random number (0-3)

※Normal Attack is 100% of damage and 100% of magic damage ※"xx % of Damage" also has 100% of Magic Damage. ※"xx % of Magic Damage" also has 100% of Damage.

Example of complex effects mixed with characteristic enhancements, etc.

・Formula for calculating Weak Point ATK, Weak Point DEF, Element Resistance, sick, and Status Effect Incr when attacking with an advantageous attribute.

*The +20% from sick is added to the multiplier of Weak Point ATK.

Total Damage = ( Attack Damage + Magic Damage ) * ( 1.3 + Weak Point ATK Boost from Limit Break + Weak Point ATK Boost from Skills + Damage Increase from Sick - Weak Point DEF ) * ( 1 - Element Resistance from Skills ) * ( 1 + Status Effect Increase - Element Resistance from Limit Break )

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