Duplicate Boost

Conditions where duplicate boost is available

  1. Use Boost Skill to same target status by BB and by Sphere Skill or Art Skill or Accessory Skill

  2. Same target status

 Example:There are Unit A, B and C

    1. B boosts A's ATK by 30% by Sphere Skill or Art Skill

    2. C boosts A's ATK by 30% by BB

    → A's ATK is boosted by 60%   

Conditions where duplicate boost is unavailable

boost skill to the same unit's status only by BB, or only by Art Skill or Sphere Skill or Accessory Skill

 Example:There are unit A, B and C

    1. B boosts A's ATK by 30% by Sphere Skill

    2. C boosts A's ATK by 30% by Sphere Skill

    →A's ATK is boosted by only 30%   

If the effect of skill 2 is to boost ATK by 40%, the better effect will work

If the effect of skill 2 is valid for longer turns, its turn will be extended.

The example above also works for art skill or BB.

Exception

 Example, There is Unit A and B

    1.B boosts A's ATK by 10% for 5 turns.

    2. B boosts A's ATK by 30% for 3 turns.

If you are using two identical skills that boost the same status but have different percentage values, the boost with the higher value will take effect. As an example, if you have a unit that uses two different spheres with Sphere Skills which boost ATK [for x turns] where “Sphere Skill A” boosts ATK by 20% and “Sphere Skill B” boosts ATK by 30%, “Sphere Skill B” will take effect.

If you are using two identical skills that boost the same status where one of the boost has longer turn validity, the turn validity of your boost will be extended.

The example above also works for art skill and BB.

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