BRAVE FRONTIER HEROES [EN]
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  • 🎮GAME SYSTEM
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  • 🪙Tokenomics
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  • 📝POLICY
    • About/ History
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  1. GAME SYSTEM
  2. Battle

Target

Here are example of target of actions

  • itself

  • random

  • all allies

  • all enemies

  • front row

  • back row

  • opposite enemy

  • most weakened enemy

  • weakest enemy

  • enemy with lowest AGI

etc...

Target is important to win, so please take care of this when you create your parties.

If the opposite enemy, front row or back row are knocked out, the target will be changed as such

  • opposite enemy → When the attacker is in front row, the target will be determined from the top in the front row of the enemy. When the attacker is in the back row, the target will be determined from the top in the back row of the enemy. When the enemies in the target row are all KO, the target will be at the top of the remaining row.

  • front row     → back row

  • back row    → front row

"Deal x% damage to highest AGI enemy". If there are multiple enemies with the highest AGI, how is the target chosen? →The enemy with the highest AGI, whose position is higher, will be the target. ・Upper Front ・Middle Front ・Bottom Front ・Upper Back ・Bottom Back

PreviousDamageNextAgility/ Action order

Last updated 3 years ago

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