Rank Match
Last updated
Last updated
It is a PvP content that is held for 21 days per season.
There are 4 classes (Legendary, Epic, Rare, and Uncommon), and you can choose the rank that best suits your ability.
During the event period, you will battle with other participants and compete for the best rate.
Rewards include Brave Power Crystal Points (BPCP), Generate Memoria Tickets, and Delta Summon Tickets.
When a Rank Match is held, users enter the class in which they wish to participate. There are four classes (Legendary, Epic, Rare, and Uncommon), so choose the class that matches your ability. When entering, you need to set up a “defense party.
Entry classes cannot be changed after participation.
The rarity of units and spheres available for each class is different, and there is a required party level for each class.
Legendary
L/E/R/U/C/N
520
Epic
E/R/U/C/N
400
Rare
R/U/C/N
150
Uncommon
U/C/N
0
When the “Buttle” button is clicked, 30 users above and below the user’s current rank are randomly selected as opponents and their defending parties are displayed.
The first ranked user will have 30 opponents up to 31st place, and the lowest ranked user (let’s say 500th) will have 30 opponents up to 469th place.
Once you play against someone once, you will not be matched with that opponent until you have played 4 rounds against others.
You can form your own attacking party after the opponent’s defending party is displayed, so consider favorable attributes and tactics.
★However, the opponent’s defense party information is limited to “unit name/icon,” “unit level,” “BB,” and “unit placement order,” and other information such as “status,” “equipped spheres,” “skill order,” “art skills,” “accessories,” and “Limit Break” are not visible.
Think of a formation that you think is advantageous with the limited information you have.
Once the attacking party is edited, the actual battle against the opponent’s defending party will begin. The battle system itself is the same as the existing one.
After the battle is over, the “Rating” will change according to the winners and losers. The “Rate” is a numerical value that represents your ability, and a ranking is compiled based on this value, and a tier rank is applied according to the top 〇%. The higher the tier, the more luxurious the final ranking rewards will be, so keep on winning and keep on raising your Rate!
The Rate at the start of a Rank Match is 1500.
The minimum Rate is 0 and there is no upper limit.
On the first day of the Rank Match, you can play but the Rate will not change.
Rate Calculation Formula
When winning 16 + (opponent’s rate — your rate) x 0.04 When losing (16 + (your rate — opponent’s rate) x 0.04) * (number of wins in the entire rank match/number of losses in the entire ranked match)
The minimum rate point is 1 when the player wins. The minimum rate point is 1 when the player loses.
This is the percentage of the number of people in each tier.
Frontier
Master
1%
Frontier
Diamond
4%
Frontier
Platinum
5%
Gold
1
6.67%
Gold
2
6.67%
Gold
3
6.67%
Silver
1
10%
Silver
2
10%
Silver
3
10%
Bronze
1
13.30%
Bronze
2
13.30%
Bronze
3
13.30%
For the three days of the 21-day event, everyone will be assigned within Bronze-1 to Bronze-3 (you can never go higher than Tier 3).
The provisional ranking will be determined during that week, and the Tier will be assigned the moment the second week begins.
Each tier has a maximum number of participants, and all participants who exceed that number will be assigned to Bronze-3.
In the case of the same rate, the higher the winning percentage, the higher the ranking. If the winning percentage is also the same, the player who has played more games will be ranked higher.
There are two types of rewards: daily rewards and ranking rewards. Daily rewards are earned by winning battles. The number of daily rewards is set for each rank and tier, and can be earned up to five times a day. Ceilings for ranking rewards are set at each class. In addition, the amount of rewards increases as the number of participants increases.
The number of participants who reach the reward ceiling varies with each class.
About Ranked Rewards
Please check the in-game rewards page as they vary depending on the number of participants.
Starting from Rank Matches held on December 19, 2024, the ELSP ranking rewards will be replaced with Delta Summon Tickets. Comparison with previous rewards: 100 ELSP → 10 Delta Summon Tickets (1/10 ratio).
To earn rank rewards, players must have played at least 30 ranked matches after the tier limit has been lifted three days after the start of the Ranked Match.
Daily Rewards (Generate Memoria Ticket)
Frontier
Master
900
300
150
34
Frontier
Diamond
900
300
150
34
Frontier
Platinum
900
300
150
34
Gold
1
600
200
100
18
Gold
2
600
200
100
16
Gold
3
600
200
100
14
Silver
1
300
100
50
10
Silver
2
300
100
50
10
Silver
3
300
100
50
10
Bronze
1
160
80
40
6
Bronze
2
140
70
35
6
Bronze
3
120
60
30
6
Starting from events held on December 19, 2024, the rewards have been changed from ELSP to Generate Memoria Tickets.
Please note that the above rewards are subject to change.