BRAVE FRONTIER HEROES [EN]
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    • ๐Ÿ—ก๏ธQuest
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      • Rank Match
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    • โœจAsset
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  • ๐Ÿ“POLICY
    • About/ History
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      • Units Ver.1.0
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  • ๐Ÿ“šOTHERS
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      • Get Memoria Tickets by exchanging 1,000 BFH points.
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On this page
  • What is Rank Match?
  • Rules and Conditions of Participation
  • About Specifications
  • Matching and Party Edit
  • Battle
  • Rating
  • About Tier
  • About Rewards
  1. GAME SYSTEM
  2. Arena(PvP)

Rank Match

PreviousArena(PvP)NextTitle Match ver 1.0

Last updated 1 month ago

What is Rank Match?

It is a PvP content that is held for 21 days per season.

There are 4 classes (Legendary, Epic, Rare, and Uncommon), and you can choose the rank that best suits your ability.

During the event period, you will battle with other participants and compete for the best rate.

Rewards include Brave Power Crystal Points (BPCP), Generate Memoria Tickets, and Delta Summon Tickets.

Rules and Conditions of Participation

When a Rank Match is held, users enter the class in which they wish to participate. There are four classes (Legendary, Epic, Rare, and Uncommon), so choose the class that matches your ability. When entering, you need to set up a โ€œdefense party.

Entry classes cannot be changed after participation. It is prohibited for the same individual to participate in Rank Matches using multiple accounts.

The rarity of units and spheres available for each class is different, and there is a required party level for each class.

Class
Available Rarities
Required Defense Party Level

Legendary

L/E/R/U/C/N

520

Epic

E/R/U/C/N

400

Rare

R/U/C/N

150

Uncommon

U/C/N

0

About Specifications

Matching and Party Edit

When the โ€œButtleโ€ button is clicked, 30 users above and below the userโ€™s current rank are randomly selected as opponents and their defending parties are displayed.

The first ranked user will have 30 opponents up to 31st place, and the lowest ranked user (letโ€™s say 500th) will have 30 opponents up to 470th place.

Once you play against someone once, you will not be matched with that opponent until you have played 4 rounds against others.

You can form your own attacking party after the opponentโ€™s defending party is displayed, so consider favorable attributes and tactics.

โ˜…However, the opponentโ€™s defense party information is limited to โ€œunit name/icon,โ€ โ€œunit level,โ€ โ€œBB,โ€ and โ€œunit placement order,โ€ and other information such as โ€œstatus,โ€ โ€œequipped spheres,โ€ โ€œskill order,โ€ โ€œart skills,โ€ โ€œaccessories,โ€ and โ€œLimit Breakโ€ are not visible.

Think of a formation that you think is advantageous with the limited information you have.

Battle

Once the attacking party is edited, the actual battle against the opponentโ€™s defending party will begin. The battle system itself is the same as the existing one.

Rating

After the battle is over, the โ€œRatingโ€ will change according to the winners and losers. The โ€œRateโ€ is a numerical value that represents your ability, and a ranking is compiled based on this value, and a tier rank is applied according to the top ใ€‡%. The higher the tier, the more luxurious the final ranking rewards will be, so keep on winning and keep on raising your Rate!

The Rate at the start of a Rank Match is 1500.

The minimum Rate is 0 and there is no upper limit.

On the first day of the Rank Match, you can play but the Rate will not change.

Rate Calculation Formula

When winning 16 + (opponentโ€™s rate โ€” your rate) x 0.04 When losing (16 + (your rate โ€” opponentโ€™s rate) x 0.04) * (number of wins in the entire rank match/number of losses in the entire ranked match)

The minimum rate point is 1 when the player wins. The minimum rate point is 1 when the player loses.

About Tier

This is the percentage of the number of people in each tier.

Tier
Tier
Percentage of users

Frontier

Master

1%

Frontier

Diamond

4%

Frontier

Platinum

5%

Gold

1

6.67%

Gold

2

6.67%

Gold

3

6.67%

Silver

1

10%

Silver

2

10%

Silver

3

10%

Bronze

1

13.30%

Bronze

2

13.30%

Bronze

3

13.30%

For the three days of the 21-day event, everyone will be assigned within Bronze-1 to Bronze-3 (you can never go higher than Tier 3).

The provisional ranking will be determined during that week, and the Tier will be assigned the moment the second week begins.

Each tier has a maximum number of participants, and all participants who exceed that number will be assigned to Bronze-3.

In the case of the same rate, the higher the winning percentage, the higher the ranking. If the winning percentage is also the same, the player who has played more games will be ranked higher.

About Rewards

There are two types of rewards: daily rewards and ranking rewards. Daily rewards are earned by winning battles. The number of daily rewards is set for each rank and tier, and can be earned up to five times a day. Ceilings for ranking rewards are set at each class. In addition, the amount of rewards increases as the number of participants increases.

The number of participants who reach the reward ceiling varies with each class.

About Ranked Rewards

Please check the in-game rewards page as they vary depending on the number of participants.

BPCP Reward Ratios (Assuming Frontier Master is set to 1)

*Effective from 2025/3/27. Red text indicates changes.

Tier

BPCP Reward Ratio

Frontier Master

1

Frontier Diamond

0.5

Frontier Platinum

0.36

Gold 1

0.18

Gold 2

0.15

Gold 3

0.12

Silver 1

0.06

Silver 2

0.05

Silver 3

0.04

Bronze 1

0.03โ†’0.01ใ€€*Uncommon class is 0.03

Bronze 2

0.02โ†’0.0075ใ€€*Uncommon class is 0.022

Bronze 3

0.01โ†’0.005ใ€€*Uncommon class is 0

Delta Summon Ticket Reward Ratios

(Assuming Frontier Master is set to 1)

*Effective from 2025/3/27. Red text indicates changes.

Tier

Delta Summon Ticket Reward Ratio

Frontier Master

1

Frontier Diamond

0.625

Frontier Platinum

0.5

Gold 1

0.38

Gold 2

0.34ใ€€*Uncommon class is 0.38

Gold 3

0.30ใ€€*Uncommon class is 0.38

Silver 1

0.25

Silver 2

0.20ใ€€*Uncommon class is 0.25

Silver 3

0.15ใ€€*Uncommon class is 0.25

Bronze 1

0.10โ†’0.35ใ€€*Uncommon class is 0.11

Bronze 2

0.08โ†’0.25ใ€€*Uncommon class is 0.093

Bronze 3

0.04โ†’0.15ใ€€*Uncommon class is 0โ†’0.093

Starting from Rank Matches held on December 19, 2024, the ELSP ranking rewards will be replaced with Delta Summon Tickets. Comparison with previous rewards: 100 ELSP โ†’ 10 Delta Summon Tickets (1/10 ratio).

To earn rank rewards, players must have played at least 30 ranked matches after the tier limit has been lifted three days after the start of the Ranked Match.

Daily Rewards (Generate Memoria Ticket)

Tier
Tier
Winning Reward L
Winning Reward E
Winning Reward R
Winning Reward U

Frontier

Master

900

300

150

34

Frontier

Diamond

900

300

150

34

Frontier

Platinum

900

300

150

34

Gold

1

600

200

100

18

Gold

2

600

200

100

16

Gold

3

600

200

100

14

Silver

1

300

100

50

10

Silver

2

300

100

50

10

Silver

3

300

100

50

10

Bronze

1

160

80

40

6

Bronze

2

140

70

35

6

Bronze

3

120

60

30

6

Starting from events held on December 19, 2024, the rewards have been changed from ELSP to Generate Memoria Tickets.

Please note that the above rewards are subject to change.

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