Rank Match
Last updated
Last updated
It is a PvP content that is held for 21 days per season.
There are 4 classes (Legendary, Epic, Rare, and Uncommon), and you can choose the rank that best suits your ability.
During the event period, you will battle with other participants and compete for the best rate.
Rewards include Brave Power Crystal Points (BPCP), Generate Memoria Tickets, and Delta Summon Tickets.
When a Rank Match is held, users enter the class in which they wish to participate. There are four classes (Legendary, Epic, Rare, and Uncommon), so choose the class that matches your ability. When entering, you need to set up a โdefense party.
The rarity of units and spheres available for each class is different, and there is a required party level for each class.
Legendary
L/E/R/U/C/N
520
Epic
E/R/U/C/N
400
Rare
R/U/C/N
150
Uncommon
U/C/N
0
When the โButtleโ button is clicked, 30 users above and below the userโs current rank are randomly selected as opponents and their defending parties are displayed.
You can form your own attacking party after the opponentโs defending party is displayed, so consider favorable attributes and tactics.
โ However, the opponentโs defense party information is limited to โunit name/icon,โ โunit level,โ โBB,โ and โunit placement order,โ and other information such as โstatus,โ โequipped spheres,โ โskill order,โ โart skills,โ โaccessories,โ and โLimit Breakโ are not visible.
Think of a formation that you think is advantageous with the limited information you have.
Once the attacking party is edited, the actual battle against the opponentโs defending party will begin. The battle system itself is the same as the existing one.
After the battle is over, the โRatingโ will change according to the winners and losers. The โRateโ is a numerical value that represents your ability, and a ranking is compiled based on this value, and a tier rank is applied according to the top ใ%. The higher the tier, the more luxurious the final ranking rewards will be, so keep on winning and keep on raising your Rate!
Rate Calculation Formula
When winning 16 + (opponentโs rate โ your rate) x 0.04 When losing (16 + (your rate โ opponentโs rate) x 0.04) * (number of wins in the entire rank match/number of losses in the entire ranked match)
This is the percentage of the number of people in each tier.
Frontier
Master
1%
Frontier
Diamond
4%
Frontier
Platinum
5%
Gold
1
6.67%
Gold
2
6.67%
Gold
3
6.67%
Silver
1
10%
Silver
2
10%
Silver
3
10%
Bronze
1
13.30%
Bronze
2
13.30%
Bronze
3
13.30%
There are two types of rewards: daily rewards and ranking rewards. Daily rewards are earned by winning battles. The number of daily rewards is set for each rank and tier, and can be earned up to five times a day. Ceilings for ranking rewards are set at each class. In addition, the amount of rewards increases as the number of participants increases.
About Ranked Rewards
Please check the in-game rewards page as they vary depending on the number of participants.
BPCP Reward Ratios (Assuming Frontier Master is set to 1)
*Effective from 2025/3/27. Red text indicates changes.
Tier
BPCP Reward Ratio
Frontier Master
1
Frontier Diamond
0.5
Frontier Platinum
0.36
Gold 1
0.18
Gold 2
0.15
Gold 3
0.12
Silver 1
0.06
Silver 2
0.05
Silver 3
0.04
Bronze 1
0.03โ0.01ใ*Uncommon class is 0.03
Bronze 2
0.02โ0.0075ใ*Uncommon class is 0.022
Bronze 3
0.01โ0.005ใ*Uncommon class is 0
Delta Summon Ticket Reward Ratios
(Assuming Frontier Master is set to 1)
*Effective from 2025/3/27. Red text indicates changes.
Tier
Delta Summon Ticket Reward Ratio
Frontier Master
1
Frontier Diamond
0.625
Frontier Platinum
0.5
Gold 1
0.38
Gold 2
0.34ใ*Uncommon class is 0.38
Gold 3
0.30ใ*Uncommon class is 0.38
Silver 1
0.25
Silver 2
0.20ใ*Uncommon class is 0.25
Silver 3
0.15ใ*Uncommon class is 0.25
Bronze 1
0.10โ0.35ใ*Uncommon class is 0.11
Bronze 2
0.08โ0.25ใ*Uncommon class is 0.093
Bronze 3
0.04โ0.15ใ*Uncommon class is 0โ0.093
Daily Rewards (Generate Memoria Ticket)
Frontier
Master
900
300
150
34
Frontier
Diamond
900
300
150
34
Frontier
Platinum
900
300
150
34
Gold
1
600
200
100
18
Gold
2
600
200
100
16
Gold
3
600
200
100
14
Silver
1
300
100
50
10
Silver
2
300
100
50
10
Silver
3
300
100
50
10
Bronze
1
160
80
40
6
Bronze
2
140
70
35
6
Bronze
3
120
60
30
6